RISK REGISTER
This paper will focus on the creation of a risk register for creating an online world gaming event. Therefore, being able to identify the risks, displaying the analysis of its cause on their likelihood to occur, and the impact it has on the project.
Online gaming event risk register
Risk | Cause description | Likelihood of the risk occurring | Impact
| Impact of the risk occurs |
Phishing | Criminals may come up with something that resembles the existing online world gaming event website. They end up urging gamers to change their gaming details, and if not, then they will be blocked out of the game. The main aim is taking over the account of the gamers and sell to the black market. | High | The gamers may end up losing their accounts affecting the gaming event. It will lead to a lack of trust from the people who have invested in the game. Therefore, the business may end up losing profits and potential consumers of the game. | High |
Trolls and bullying | The existence of voice or text-based chatting on the game may be abused. Because of the competitive nature of the game, some players may end up cursing. In some instances, some players may cross the line and bully fellow players. | Low | It will affect the ethical value of the game. Hence it may discourage some potential players who may be key to the game not to participate. Ethical value is key for the success of any business (Crane, Matten, Glozer & Spence, 2019). | Low |
Cheating and frauds | Depending on the rules that govern the online game, some players may use illegitimate means to cheat hence having an advantage over others. Some players may use modified gaming clients or bots that have greater precision and speed than the ordinary players. Some players may take advantage of errors in the game server’s code. | Low | It will tarnish the credibility of the gaming event. Credibility is essential in attracting more consumers and players to the gaming event (McLean, 2017). Therefore, leading to some players not continue participating in the game, it may lead to major loses. | Low |
Character and inventory theft | Criminals will go after in-game resources, well-developed game characters, and paid game accounts. They may use phishing the credential of players and taking their characters. The better the account or character of a player, the higher chances for the criminals going after them. | Medium | The event may end up loosing its best player’s accounts, which will seriously affect the gaming event. The players may end up losing their payments, and that may lead to lawsuits from the player towards the company. The event organizers may end up losing a lot of money. | Medium |
Computer compromise | Hackers may spread malware through legitimate game update mechanisms. The malware is game-oriented, therefore stealing gamers’ credentials. They also have the capability of stealing bank accounts. Players with fake game updates and utilities may also be compromised. | Low | Players lose their accounts, and also the bank account information of players may be exposed, making it hard for the event to pay the genuine players, hence may lead to losses. | Low |
References
Crane, A., Matten, D., Glozer, S., & Spence, L. (2019). Business ethics: Managing corporate citizenship and sustainability in the age of globalization. Oxford University Press, USA.
McLean, G. J. (2017). Investigating the online customer experience–a B2B perspective. Marketing Intelligence & Planning.