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Behavioral Psychology: Psychology of Video Games

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Behavioral Psychology: Psychology of Video Games

 Whilst the soccer field game is undergoing a significant change In the United States, the Video game’s growth among its middle class in the country’s suburbs is nothing short of sensation with the sport gaining millions of followers (Egenfeldt-Nielsen, 2019). This essay extensively analyses how EA Sports’ FIFA video game has contributed to the currently fascinating development, both individually and collectively. Furthermore, the essay analyses the psychological influence of the FIFA video game on the players of the game.

Although semiotic analysis of gameplay coming out from the media is useful in understanding FIFA video game influence, emotional, cognitive psychology is more useful as the motor experience in gaming adds more dimensions that set the game apart from non-interactive media. However, Pizzo et al. (2018) argue that there is a theoretical thread in video game researches that favors games examination concerning the real-world experience through how gamers face challenges and ways of acting out in the real world.  With the rise of e-sports, simulation is the replicate of the essential elements of a system in diverse systems.

While little is written on the emotional experiences of EA Sports FIFA series game players, there are numerous studies on the psychological perception of the video game players, which urges that one of the critical tasks of the gamers is emotional control (Pizzo et al., 2018). Losing mental equilibrium can be a heart-threatening challenge for the gamers who need to contain the high magnitude of concentration on the ball. In case the gamer fails to contain the required high level of concentration, the emotional pressure of the player is likely to expand, and fear replaced with disappointments in which the progress of the gaming set includes a loss, a win, or a draw and even sometimes knockouts.

EA Sports FIFA video game series extensively employs the Gestalt principle to capture the memory the gamers through the codes of closure, similarity, and proximity (Srauy & Cheney-Lippold, 2019). First, through the code of closure, the EA sports are incomplete, which forces the mind of the player to tend to fill the gap and missing information and construct the whole of the shape. Secondly, the code of similarity is employed through the use of graphics similar to the real players and stadiums. Lastly, EA Sports FIFA video game employs the code of proximity as the video game settings are strictly related to the real world football game.

Whilst playing the game is naturally fun, FIFA video game offers gamers several benefits to capture their attention, keep them motivated in playing the game. Players take control of their favorite teams, competes in realistic simulations against systemized computer logarithms as well as human-controlled teams (Srauy & Cheney-Lippold, 2019). Moreover, players can make their clubs truly unique with customization options such as stadium themes, crests, celebrations, and tifos unlocked through the season objectives game tab.

As candid, the EA Sport’s FIFA video game series has employed a significant magnitude of behavioral, psychological principles including emotions exposition, memory retention, capturing gamer attention, creating a good game perception as well as game conditioning. The inclusion of these behavioral, psychological principles has immensely contributed to the exponential growth witnessed over the recent past. Nevertheless, there are several areas EA sports can improve on to fully tap the benefits of employing behavioral psychology in future video game series.

 

 

 

 

 

References

Egenfeldt-Nielsen, S., Smith, J. H., & Tosca, S. P. (2019). Understanding video games: The essential introduction. Routledge.

Pizzo, A. D., Na, S., Baker, B. J., Lee, M. A., Kim, D., & Funk, D. C. (2018). eSport vs. Sport: A Comparison of Spectator Motives. Sport Marketing Quarterly, 27(2).

Srauy, S., & Cheney-Lippold, J. (2019). Realism in FIFA? How social realism enabled platformed racism in a video game. First Monday, 24(6).

 

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