Due to the evolving modern world, technology and the internet have become known and exposed to children and young adolescents compared to some years back. The invention of video games has become helpful to society and the community since children can learn to entertain themselves. Parents often allow their children to play video games, hoping that it would help them develop the brain, their thinking capacity, or even how they talk and behave. However, not all video games are educative and entertaining. Violent video games can cause more harm than good to a child or an adolescent. Violent video games include; sniper elite, Conan exiles, dead by daylight, outlast II, and Friday the 13th.
A video game is regarded as violent or harmful if it has the following content; If the video game involves characters trying to harm others, if the harm happens all the time or most of the time, and intentionally if the damage is rewarded in any way or brings satisfaction. If the penalty is portrayed as humorous, if there are nonviolent solutions absent or the characters choose to ignore them, and if there are real consequences of violence absent for the game.
These violent video games may contain violent behaviors such as punching, biting, hitting, pinching, pushing, and pulling of hair, which children might get exposed to, making them curious to practice on one another. Besides, criminogenic video games may contain violent weapons such as guns, swords, knives, harmers, and many more dangerous weapons that can be a significant cause of crime to an adolescent. Exposure to violent video games might also increase the aggressive behavior and perception of a child by learning, generating, and stimulating a state of anger, which can be a determinant factor to the child’s mood. Moreover, some of these violent video games may be cartoonish with fantasy. When made addictive to a child, the child can become antisocial and an introvert making the child or adolescent not participate in sports or school activities. Hence children who play violent video games exert more aggression than their counterparts who are not exposed to these games.