Instructions: Use tab or arrow keys to move between fields, mouse or spacebar to check/uncheck boxes. CITATION Ferguson, C. J., Garza, A., Jerabeck, J., Ramos, R., & Galindo, M. (2013). Not worth the fuss after all? Cross-sectional and prospective data on violent video game influences on aggression, visuospatial cognition, and mathematics ability in a sample of youth. Journal of childhood and adolescence, 42(1), 109-122. STUDY PURPOSE Was the purpose stated clearly? Yes No Outline the purpose of the study. How does the course apply to your research question? This study aims to shed more light on existing literature concerning the impacts of violent video games. It majorly focuses on the effects of the games on visuospatial